/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */

#include "TransformComponent.h"

namespace PQEngine
{
	TransformComponent::TransformComponent()
		: Component(OBJECT_TYPE_COMPONENT_TRANSFORM)
	{
		_position=Ogre::Vector3(0,0,0);
		_scale=Ogre::Vector3(1,1,1);
		_orientation=Ogre::Quaternion();
	}

	TransformComponent::~TransformComponent()
	{
	}

}
